using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[CreateAssetMenu(fileName = "New Item Effect", menuName = "Data/Effect/ThunderOnSwordSkill")]
public class ThunderOnSwordSkill_ItemEffect : ThunderItemEffect
{
    public override void EquipEffect()
    {
        PlayerManager.instance.player.OnSwordAttackDamage += ThunderStrike;
    }

    public override void UnEquipEffect()
    {
        PlayerManager.instance.player.OnSwordAttackDamage -= ThunderStrike;
    }
}
